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The Perfect Score

The plan is perfect. The crew is not.

A nine-figure target, three accomplices who do not always trust one another, and a single night. Trust decides whether you leave with the score or nothing.

Estimated time10 min
Possible endings6
How it playsCrew trust and accumulated risk
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Read the opening

The plan has been six months in the making. Beneath Cassian House lies a private vault holding paintings, jewels, and archaeological pieces no museum knows exist. In one week, its owners will hold a secret auction; after that, they will scatter the collection and your only chance to recover it will disappear.

You assembled the crew and promised all four of you would leave with an equal share. Marta will open the lock, Darío will get you out of the city, and Inés, embedded as a member of the household staff, will keep the only corridor to the vault clear. On paper, it is the best plan you have ever made. In practice, one mistake is enough for someone not to make it home.

Before the final meeting, you only have time to check one of its three weak points. Which part of the plan worries you most?

This is the beginning of the story. Continue in the interactive player to make your first choice.