← All adventuresShort interactive story · Horror / mystery

The Lighthouse Keeper

On the third night, the tide will call your name.

An isolated lighthouse, a missing keeper, and a warning about a tide that calls your name. What will you do on the third night?

Estimated time8 min
Possible endings3
How it playsExploration and choices under pressure
Play for free →

Read the opening

Kessling Island doesn't appear on most maps, and the few fishermen who mention it clearly wish they hadn't. Even so, here you are, stepping off the boat that brought you from the mainland, with an appointment letter in your pocket and a missing keeper you're supposed to replace.

No one has found Aldric Voss's body, the previous keeper. Only his diary, locked with a key no one else has, and a door in the lighthouse basement that the Coast Guard sealed with three padlocks before leaving.

You climb the stone path to the lighthouse door just as the sun begins sinking behind the water, staining it a red you don't like at all.

The lamp has to be lit before dark, and that leaves you time for exactly one more thing. What do you need to know before your first night here?

This is the beginning of the story. Continue in the interactive player to make your first choice.